Role: Game/Level/Audio Designer & Programming

  • Created & Implemented Shoot/Reload System (GMS2)
  • Created & Implemented Player Movement (GMS2)
  • Created & Implemented Player Movement/Attack (GMS2)
  • "Juiced" (Tuned) Gameplay/Visuals of Previous Build of Game
  • Designed, Programmed and Tuned Whole Game

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Player Controls:

Player 1: 

W = Up 

A = Left 

= Right 

E = Shoot Bullet 

= Reload Ammo (+2 Bullets Per Press; Can "Explode")

Player 2: 

Up Arrow Key = Up 

Left Arrow Key = Left 

Right Arrow Key = Right 

Control = Shoot Bullet

Shift =  Reload Ammo (+2 Bullets Per Press; Can "Explode")

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Player Scoring:

Jumping on Head = +1 Point

Fell to Death = -1 Point

Shooting a Player Down = +5 Points

"Gun Explodes" = +2 Points to Other Player

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Development log

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