"The Door Problem" Response
In my personal experience in the major so far, I've slowly recognized that my strengths are more geared towards the creative aspects of Game Design than the actual coding itself. I kind of want to stray away from any industry role that is coding intensive, but that does not mean I would be opposed to a position that had a small amount required. From the roles that the post mentions, I feel as if the positions that are focused on directing/designing like a project manager or creative director would best fit my skills. As a result, I would think that having any role that is programming heavy would be quite the hard, yet pleasantly surprising type of position. While on the other hand, being in design/directing could be a bit less hard, but also be intellectually stimulating. At the end of the day, I want to have a role in the industry that gives essential and creative direction/ideas that can help positively progress the game's development further.
Files
IntermediateDevWk3HW
Simplified Representation of My Sophomore Dorm in New York
Status | Released |
Author | Matt Piedra |
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